The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

By Steve Horowitz, Scott R. Looney

The crucial consultant to online game Audio: the idea and perform of Sound for video games is a primary of its variety textbook and must-have reference advisor for every thing you ever desired to find out about sound for video games. This e-book presents a simple evaluation of online game audio, the way it has constructed over the years, and the way you can also make a profession during this undefined. every one bankruptcy delivers the history and context it is very important comprehend the original workflow linked to interactive media. the sensible, effortless to appreciate interactive examples offer hands-on adventure using the techniques in actual global events.

Show description

Quick preview of The Essential Guide to Game Audio: The Theory and Practice of Sound for Games PDF

Similar Video Games books

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press)

A distinguishing characteristic of games is their interactivity, and sound performs a major position during this: a player's activities can set off discussion, sound results, ambient sound, and track. And but online game sound has been missed within the starting to be literature on video game reports. This e-book fills that hole, introducing readers to the numerous complicated facets of video game audio, from its improvement in early video games to theoretical discussions of immersion and realism.

The Warcraft Civilization: Social Science in a Virtual World (MIT Press)

Global of Warcraft is greater than a online game. there is not any final aim, no profitable hand, no princess to be rescued. WoW is an immersive digital international during which characters needs to cope in a deadly setting, think identities, fight to appreciate and speak, learn how to use know-how, and compete for dwindling assets.

The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't

Proteus, the legendary sea god who may perhaps modify his visual appeal at will, embodies one of many can provide of on-line video games: the facility to reinvent oneself. but population of digital worlds infrequently accomplish that liberty, online game researcher Nick Yee contends. although on-line video games evoke freedom and escapism, Yee indicates that digital areas perpetuate social norms and stereotypes from the offline international, remodel play into exertions, and encourage racial scapegoating and superstitious pondering.

Just Cause 2: Prima Official Game Guide (Prima Official Game Guides)

• innovations for each unmarried undertaking in Panau, together with the right way to unencumber all of them. • in attaining a hundred% finishing touch with our complete checklist of coordinates for all three hundred collectibles and masses extra! • Max out your apparatus and cars with our Black industry advisor in addition to the destinations of each unmarried improve half.

Extra info for The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

Show sample text content

Ninety eight video game track shape and constitution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety nine song will get Dynamic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one zero one Teasing aside the phrases Interactive song and Adaptive track . . . . . . . . 102 components of online game song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 The tune group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 viii CONTENTS point 7: Do you pay attention That Voice in My Head? Voice-Over for video games . . 107 Voices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Highlights in video game Voice-Over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Voice-Over services in video games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Who’s Who in Voice-Over construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred ten discussion creation fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 How Microphones paintings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred fifteen Studio Recording consultation evaluate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . a hundred and fifteen discussion creation for games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 point eight: Meet the intermediary: figuring out Audio Middleware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 the old-fashioned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Why can we desire Middleware? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . a hundred twenty five Audio Middleware permits you to… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 3D Sound in video games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Obstruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . a hundred thirty Audio Engine wishes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Audio Middleware constitution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 the opposite part of the Fence—The API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 present Middleware instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 different Middleware of be aware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred thirty five point nine: The Early poultry will get the malicious program: getting ready Your Audio . . . . . . . . 141 blending for video games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 Audio training for online game Engines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 in order that you recognize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 the significance of Looping in video games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred forty four developing ideal Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . a hundred forty five Audio structure offerings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 point 10: ‘Silly Human…’: How online game Engines imagine . . . . . . . . . . . . . . . . 149 heritage of video game Engines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 present online game Engines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 constitution of a video game Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 How a online game Engine Thinks approximately Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 the significance of checking out and layout generation . . . . . . . . . . . . . . . . . . . . . . . 158 ix CONTENTS point eleven: Unify My global: Audio in cohesion 3D . . . . . . . . . . . . . . . . . . . . . . . 161 Getting conversant in Unity’s constitution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Unity’s Audio Engine: below the Hood . . . .

Download PDF sample

Rated 4.43 of 5 – based on 26 votes