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Advocacy, 14 August 1994. resource: Google teams. 31. John Carmack, “Quake modifying instruments Information”, five April 1996. email to Bernd Kreimeier. URL: http://www. avid gamers. org/dEngine/Quake/QuakeEd/qedit_info. html. 32. Douglas Thomas, Hacker tradition. (Minneapolis: Univ. of Minnesota Press, 2002): ninety. 33. Thomas, Hacker tradition, 47–52. 34. Hugh Hancock, “Ranger long gone AWOL”, machinima. com. URL: http://www. machinima. com/articles/ Ranger_Gone_AWOL/index. shtml. 35. Uwe Girlich, “The Unofficial DEM structure Description” model 1. 02 (30 July 1996): three. 2 and three. four. URL: http://www. players. org/dEngine/Quake/Qdem/dem-1. zero. 2–3. html#ss3. 2. 36. Katie Salen, “Quake! DOOM! Sims! reworking Play: kinfolk Albums and Monster Movies”, Walker paintings heart, 19 October 2002. URL: http://www. walkerart. org/gallery9/qds/. Videogames. qxd 2/2/07 13:12 web page seventy nine HIGH-PERFORMANCE PLAY: THE MAKING OF MACHINIMA | 37. On transformative or emergent play, see: Katie Salen and Eric Zimmerman, “Games as Open Culture”, op. cit. 38. From the Quake performed speedy web site. URL: http://www. planetQuake. com/qdq/news. html. 39. Anthony Bailey, “Zigzagging via an odd Universe”, Planet Quake (12 Oct. 1997). URL: http://www. planetquake. com/qdq/zigzag/. forty. For info at the making of Quake performed quickly, see “QDQ_1949. Quake performed speedy the motion picture, through Yonatan Donner, Matthias Belz, Nolan Pflug and Anthony Bailey, 10 June 1997”. URL: http://www. players. org/pub/idgames2/demos/j-q/qdq_1949. txt. forty-one. Quake performed speedier, model heritage. URL: http://www. planetQuake. com/qdq/qdqr. html. forty two. Anthony Bailey, “Zigzagging via a wierd Universe”, op. cit. forty three. “QDQ_1949. Quake performed speedy the motion picture, through Yonatan Donner, Matthias Belz, Nolan Pflug and Anthony Bailey, 10 June 1997. ” URL: http://www. players. org/pub/idgames2/demos/jq/qdq_1949. txt. forty four. ibid. forty five. Rice made the award-winning Quake 2 machinima comedy “Father Frags Best”. forty six. “Showcase: Operation Bayshield”, machinima. com. URL: http://www. machinima. com/articles/ Featured_Film_Op_Bays. “Interview: Tom ‘Paradox’ Mustaine”, machinima. com. URL: http://www. machinima. com/articles/interview_fakk_2. forty seven. Jay David Bolter and Richard Grusin, Remediation: figuring out New Media (Cambridge: MIT Press, 1999). forty eight. As introduced in Blue’s information (13 April 1997) and the Quake quarter (April 1997). URLs: http://www. shugashack. com/archives/a18-a12. htm and http://dooley. ca/QuakeZone/apr_97. htm. forty nine. It used to be technically attainable for extended family Undead to exploit keyboard bindings through QuakeC scripting, yet i haven't but been capable of make sure in the event that they used this method. 50. whereas this text used to be in development, Fountainhead leisure did simply that by way of freeing its Machinimation software program to be used with Quake III. fifty one. “Sidrial: not only a video game Anymore”, interview with Katherine Kang. URL: http://www. players. com/s/feature/001205-sidrial/index. seventy nine Videogames. qxd 2/2/07 13:12 web page eighty “CRACKING THE MAZE” CURATOR’S be aware Anne-Marie Schleiner As any avid gamer speedy discovers, the net is not just a unfastened resource of desktop video game cheats and puzzle keys, however the domestic of various video game plug-ins and patches on hand for obtain.